Before the next arc begins, we're taking a bit of a breather. Findor and Geldor walk around their neighborhood in Deva and meet a merchant who's new in town. Then, after the intermission, Jason, Josh, and I all talk about some Dungeon World mechanics, and the characters level up.
Once the intermission is over, if you're not interested in non-story discussion, you can skip. But you don't want to miss the beginning! The merchant the boys meet is one of our new favorite characters, and we're all super proud of this week's sponsor (though we probably shouldn't be).
The finale of the Cold Ruins arc! With Jenkins in hand, Findor and Geldor need to escape the ruins and make their way back to Deva.
We apologize again for the audio quality here, the recording service we used has gone from questionable to intolerable. Tune in next week for a far superior audio experience.
Emerging from the sewers of the Cold Ruins, Findor and Geldor find themselves in a city both terrifying and mysterious. A secret lost to time is hinted at. The duo press deeper into danger.
Also, we briefly encounter a snake that 100% we're going to see again.
The Deva University of Magic and Technology's trusted ship's captain has gone missing along with his entire ship. He was last seen departing on his usual trip to the university's archaeological dig at the Cold Ruins.
Findor and Geldor run a small investigative and troubleshooting agency. Geldor, a would-be wizard and later would-be artificer, was recruited by old contacts at the University to find out what's happened.
Introductory voiceover performed by Monica Heuser (http://www.monicaheuser.com/)